import { settings, gStyle } from '../core.mjs';
import { RH1Painter as RH1Painter2D } from '../hist2d/RH1Painter.mjs';
import { RAxisPainter } from '../gpad/RAxisPainter.mjs';
import { assignFrame3DMethods, drawBinsLego } from './hist3d.mjs';
class RH1Painter extends RH1Painter2D {
/** @summary Draw 1-D histogram in 3D mode */
draw3D(reason) {
this.mode3d = true;
const main = this.getFramePainter(), // who makes axis drawing
is_main = this.isMainPainter(), // is main histogram
zmult = 1 + 2*gStyle.fHistTopMargin;
let pr = Promise.resolve(this);
if (reason === 'resize') {
if (is_main && main.resize3D())
main.render3D();
return pr;
}
this.deleteAttr();
this.scanContent(true); // may be required for axis drawings
if (is_main) {
assignFrame3DMethods(main);
pr = main.create3DScene(this.options.Render3D).then(() => {
main.setAxesRanges(this.getAxis('x'), this.xmin, this.xmax, null, this.ymin, this.ymax, null, 0, 0);
main.set3DOptions(this.options);
main.drawXYZ(main.toplevel, RAxisPainter, { use_y_for_z: true, zmult, zoom: settings.Zooming, ndim: 1, draw: true, v7: true });
});
}
if (!main.mode3d)
return pr;
return pr.then(() => this.drawingBins(reason)).then(() => {
// called when bins received from server, must be reentrant
const fp = this.getFramePainter();
drawBinsLego(this, true);
this.updatePaletteDraw();
fp.render3D();
fp.addKeysHandler();
return this;
});
}
/** @summary draw RH1 object */
static async draw(dom, histo, opt) {
return RH1Painter._draw(new RH1Painter(dom, histo), opt);
}
} // class RH1Painter
export { RH1Painter };