import { settings, gStyle, kNoZoom } from '../core.mjs';
import { RH2Painter as RH2Painter2D } from '../hist2d/RH2Painter.mjs';
import { RAxisPainter } from '../gpad/RAxisPainter.mjs';
import { assignFrame3DMethods, drawBinsLego, drawBinsError3D, drawBinsContour3D, drawBinsSurf3D } from './hist3d.mjs';
class RH2Painter extends RH2Painter2D {
/** Draw histogram bins in 3D, using provided draw options */
draw3DBins() {
if (!this.draw_content) return;
if (this.options.Surf)
return drawBinsSurf3D(this, true);
if (this.options.Error)
return drawBinsError3D(this, true);
if (this.options.Contour)
return drawBinsContour3D(this, true, true);
drawBinsLego(this, true);
this.updatePaletteDraw();
}
draw3D(reason) {
this.mode3d = true;
const main = this.getFramePainter(), // who makes axis drawing
is_main = this.isMainPainter(); // is main histogram
let pr = Promise.resolve(this);
if (reason === 'resize') {
if (is_main && main.resize3D())
main.render3D();
return pr;
}
let zmult = 1 + 2*gStyle.fHistTopMargin;
this.zmin = main.logz ? this.gminposbin * 0.3 : this.gminbin;
this.zmax = this.gmaxbin;
if (this.options.minimum !== kNoZoom) this.zmin = this.options.minimum;
if (this.options.maximum !== kNoZoom) { this.zmax = this.options.maximum; zmult = 1; }
if (main.logz && (this.zmin <= 0)) this.zmin = this.zmax * 1e-5;
this.deleteAttr();
if (is_main) {
assignFrame3DMethods(main);
pr = main.create3DScene(this.options.Render3D).then(() => {
main.setAxesRanges(this.getAxis('x'), this.xmin, this.xmax, this.getAxis('y'), this.ymin, this.ymax, null, this.zmin, this.zmax);
main.set3DOptions(this.options);
main.drawXYZ(main.toplevel, RAxisPainter, { zmult, zoom: settings.Zooming, ndim: 2, draw: true, v7: true });
});
}
if (!main.mode3d)
return pr;
return pr.then(() => this.drawingBins(reason)).then(() => {
// called when bins received from server, must be reentrant
const fp = this.getFramePainter();
this.draw3DBins();
fp.render3D();
fp.addKeysHandler();
return this;
});
}
/** @summary draw RH2 object */
static async draw(dom, obj, opt) {
// create painter and add it to canvas
return RH2Painter._draw(new RH2Painter(dom, obj), opt);
}
} // class RH2Painter
export { RH2Painter };